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Interface showcase / Reference Generation

Digital pet index UI

Freeze the interface and animate only the interactive state changes.

Official manual translationTranslated from a MiniMax H3 manual example
Actual H3 output / 15s
Prompt -> result

What this output demonstrates

The result cycles through luminous digital pets while the catalog layout and cursor remain stable.

Control pattern
Freeze the interface and animate only the interactive state changes.
Check in your run
A default cursor or camera move will make the polished UI feel like a different product.
Official manual example / English teaching translation / source reviewed 2026-08-08Open this example in the H3 manual
Shot structure
0s8s15s
INPUTR2V
ACTION01
CAMERA01
AUDIOON
Working principle

Freeze the interface and animate only the interactive state changes.

Watch for

A default cursor or camera move will make the polished UI feel like a different product.

Adapt this brief

Prompt draft

Use Image 1 as the exact UI, layout, and cursor reference, and map Images 2-5 to the named pet cards. Keep the camera fixed and preserve the panels, type hierarchy, icons, rounded card grid, and elegant composition. Animate only the precise translucent cursor, selection state, main title, active pet, and small skill effects. Use a dreamy, soft-focus, semi-transparent glow without UI drift or invented text.

Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.