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Game footage / Text-to-Video
Official manual translationTranslated from a MiniMax H3 manual exampleFirst-person FPS gameplay
A plausible player input sequence produces more convincing gameplay than a cinematic montage.
Actual H3 output / 15s
Prompt -> result
What this output demonstrates
The clip reads as a short player-controlled advance with scanning, firing, recoil, and continued movement.
- Control pattern
- A plausible player input sequence produces more convincing gameplay than a cinematic montage.
- Check in your run
- Large camera swings or constant firing will feel scripted rather than playable.
Shot structure
0s8s15s
INPUTT2V
ACTION01
CAMERA01
AUDIOON
Working principle
A plausible player input sequence produces more convincing gameplay than a cinematic montage.
Watch for
Large camera swings or constant firing will feel scripted rather than playable.
Adapt this brief
Prompt draft
Simulate ordinary first-person gameplay in a modern military FPS. The player advances slowly along cover outside a base, scans the passage, pauses to fire a few rounds at a distant objective, and continues forward. Use cold natural light mixed with smoke and fire, realistic weapon metal, battlefield dust, subtle walking sway, small look movements, restrained recoil, and a stable forward finish.Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.