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Game footage / Text-to-Video

First-person FPS gameplay

A plausible player input sequence produces more convincing gameplay than a cinematic montage.

Official manual translationTranslated from a MiniMax H3 manual example
Actual H3 output / 15s
Prompt -> result

What this output demonstrates

The clip reads as a short player-controlled advance with scanning, firing, recoil, and continued movement.

Control pattern
A plausible player input sequence produces more convincing gameplay than a cinematic montage.
Check in your run
Large camera swings or constant firing will feel scripted rather than playable.
Official manual example / English teaching translation / source reviewed 2026-08-08Open this example in the H3 manual
Shot structure
0s8s15s
INPUTT2V
ACTION01
CAMERA01
AUDIOON
Working principle

A plausible player input sequence produces more convincing gameplay than a cinematic montage.

Watch for

Large camera swings or constant firing will feel scripted rather than playable.

Adapt this brief

Prompt draft

Simulate ordinary first-person gameplay in a modern military FPS. The player advances slowly along cover outside a base, scans the passage, pauses to fire a few rounds at a distant objective, and continues forward. Use cold natural light mixed with smoke and fire, realistic weapon metal, battlefield dust, subtle walking sway, small look movements, restrained recoil, and a stable forward finish.

Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.