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Game concept / Reference Generation
Official manual translationTranslated from a MiniMax H3 manual exampleHand-dodge beagle game
Write the input-to-reaction mapping explicitly for every direction.
Actual H3 output / 10s
Prompt -> result
What this output demonstrates
The clip reads like a complete reaction-game loop with clear directional prompts and elastic dodge poses.
- Control pattern
- Write the input-to-reaction mapping explicitly for every direction.
- Check in your run
- A single mismatched arrow and motion direction breaks the gameplay logic.
Shot structure
0s5s10s
INPUTR2V
ACTION01
CAMERA01
AUDIOON
Working principle
Write the input-to-reaction mapping explicitly for every direction.
Watch for
A single mismatched arrow and motion direction breaks the gameplay logic.
Adapt this brief
Prompt draft
Create a fixed-camera 4:3 hand-drawn reaction game on warm paper texture. The same rounded cartoon beagle responds to highlighted up, down, left, and right arrows by stretching away from a hand entering from the opposite edge. Match every arrow, hand direction, and dodge pose exactly. Keep a sparse hand-drawn HUD with hearts, progress, and a bone icon, but no readable text or modern digital UI.Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.