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AR sequence / Reference Generation

Poster-world AR character

A location-by-location path makes a complex AR journey executable.

Official manual translationTranslated from a MiniMax H3 manual example
Actual H3 output / 36s
Prompt -> result

What this output demonstrates

The character moves through several flat poster spaces, interacts with typography and a play control, then returns to the final card.

Control pattern
A location-by-location path makes a complex AR journey executable.
Check in your run
Missing landing and contact beats will make the character appear to float between layouts.
Official manual example / English teaching translation / source reviewed 2026-08-08Open this example in the H3 manual
Shot structure
0s18s36s
INPUTR2V
ACTION01
CAMERA01
AUDIOON
Working principle

A location-by-location path makes a complex AR journey executable.

Watch for

Missing landing and contact beats will make the character appear to float between layouts.

Adapt this brief

Prompt draft

Have the subject climb out of a white rectangular frame, launch into Image 1, sit on the white dimensional title, and look toward a background person. The subject then throws a thin white elastic line, swings into Image 2, lands on the play button, triggers one clean press response, and runs into Image 3 to return to the original card position. Use quick lateral tracking, beat cuts, restrained pushes, and clean transitions while preserving the supplied white and gray graphic system.

Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.