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Performance transfer / Reference Generation
Official manual translationTranslated from a MiniMax H3 manual exampleReference-action foam fight
Let the video own motion and performance timing while the image owns character identity.
Actual H3 output / 15s
Prompt -> result
What this output demonstrates
The generated characters reproduce the referenced plate handoff, surprise foam throw, reaction, and playful escalation inside one coherent kitchen scene.
- Control pattern
- Let the video own motion and performance timing while the image owns character identity.
- Check in your run
- Treating the video as a general style reference may replace the locked characters or change the room.
Shot structure
0s8s15s
INPUTR2V
ACTION01
CAMERA01
AUDIOON
Working principle
Let the video own motion and performance timing while the image owns character identity.
Watch for
Treating the video as a general style reference may replace the locked characters or change the room.
Adapt this brief
Prompt draft
Image 1 locks the characters and their appearance. Video 1 strictly defines their actions, facial performance, and timing. At a sink on the right side of frame, the man hands a washed plate to the woman at the left edge. He turns, suddenly flicks dish-soap foam toward her with his right hand, and surprises her. She immediately retaliates. They begin throwing foam at each other, dodging, and laughing. Preserve the positions, action order, rhythm, and playful escalation from the reference video while keeping both character identities and the kitchen layout stable.Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.