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Performance transfer / Reference Generation

Reference-action foam fight

Let the video own motion and performance timing while the image owns character identity.

Official manual translationTranslated from a MiniMax H3 manual example
Actual H3 output / 15s
Prompt -> result

What this output demonstrates

The generated characters reproduce the referenced plate handoff, surprise foam throw, reaction, and playful escalation inside one coherent kitchen scene.

Control pattern
Let the video own motion and performance timing while the image owns character identity.
Check in your run
Treating the video as a general style reference may replace the locked characters or change the room.
Official manual example / English teaching translation / source reviewed 2026-08-08Open this example in the H3 manual
Shot structure
0s8s15s
INPUTR2V
ACTION01
CAMERA01
AUDIOON
Working principle

Let the video own motion and performance timing while the image owns character identity.

Watch for

Treating the video as a general style reference may replace the locked characters or change the room.

Adapt this brief

Prompt draft

Image 1 locks the characters and their appearance. Video 1 strictly defines their actions, facial performance, and timing. At a sink on the right side of frame, the man hands a washed plate to the woman at the left edge. He turns, suddenly flicks dish-soap foam toward her with his right hand, and surprises her. She immediately retaliates. They begin throwing foam at each other, dodging, and laughing. Preserve the positions, action order, rhythm, and playful escalation from the reference video while keeping both character identities and the kitchen layout stable.

Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.