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Video editing / Reference Generation

Selective voxel reality edit

Name exactly what changes and explicitly protect every element that must remain untouched.

Official manual translationTranslated from a MiniMax H3 manual example
Actual H3 output / 15s
Prompt -> result

What this output demonstrates

Buildings and pedestrians remain live action while selected cars and trees become light-matched voxel objects inside the original moving shot.

Control pattern
Name exactly what changes and explicitly protect every element that must remain untouched.
Check in your run
A broad style instruction can convert the whole scene instead of the selected objects.
Official manual example / English teaching translation / source reviewed 2026-08-08Open this example in the H3 manual
Shot structure
0s8s15s
INPUTR2V
ACTION01
CAMERA01
AUDIOON
Working principle

Name exactly what changes and explicitly protect every element that must remain untouched.

Watch for

A broad style instruction can convert the whole scene instead of the selected objects.

Adapt this brief

Prompt draft

Keep the buildings, pedestrians, camera motion, and overall environment from Video 1 in a realistic live-action style. Change only the trees and cars into 3D pixel or voxel building blocks, using Image 1 as the style reference. Preserve the original motion paths of every transformed object. The voxel objects must still receive shadows and transmitted light from the real environment so they remain grounded in the scene. Use Video 2 only as a reference for the final balance between realistic surroundings and selectively pixelated objects. Do not pixelate people, architecture, pavement, sky, or the complete frame.

Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.