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Video effects / Reference Generation

TouchDesigner tracking overlays

A strict geometry specification makes procedural overlays repeatable.

Official manual translationTranslated from a MiniMax H3 manual example
Actual H3 output / 15s
Prompt -> result

What this output demonstrates

Clean red and cyan tracking rectangles follow movement while the base footage remains visually intact.

Control pattern
A strict geometry specification makes procedural overlays repeatable.
Check in your run
Filled masks or ornamental tracking points can cover the source performance.
Official manual example / English teaching translation / source reviewed 2026-08-08Open this example in the H3 manual
Shot structure
0s8s15s
INPUTR2V
ACTION01
CAMERA01
AUDIOON
Working principle

A strict geometry specification makes procedural overlays repeatable.

Watch for

Filled masks or ornamental tracking points can cover the source performance.

Adapt this brief

Prompt draft

Use Video 1 as the only base and preserve its people, faces, clothing, action, scene, color, camera motion, duration, and frame rate. Add only TouchDesigner-style tracking graphics. Every overlay must be a simple closed red or cyan rectangle with zero fill opacity and no decorative corner nodes. Inside a box, adjust only the original local brightness, gray level, or exposure. Never place one full rectangle inside another.

Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.