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Game interface / First/Last-Frame Image-to-Video
Official manual translationTranslated from a MiniMax H3 manual exampleVisual novel interface transition
First and last frames should define the interface states while the prompt describes only the transition between them.
Actual H3 output / 15s
Prompt -> result
What this output demonstrates
The official result preserves a romance-game interface while moving from a player choice into a controlled backstage character response.
- Control pattern
- First and last frames should define the interface states while the prompt describes only the transition between them.
- Check in your run
- Invented text or an extra cut can destroy UI continuity and the required final match.
Shot structure
0s8s15s
INPUTI2V
ACTION01
CAMERA01
AUDIOON
Working principle
First and last frames should define the interface states while the prompt describes only the transition between them.
Watch for
Invented text or an extra cut can destroy UI continuity and the required final match.
Adapt this brief
Prompt draft
Use Image 1 as the opening frame and Image 2 as the strict final frame. Create a premium Chinese romance visual-novel interface transition that moves from the choice “Go watch his performance” to a backstage moment where Han Xu reacts with quiet interest to the heroine’s words. Preserve the polished visual-novel UI language. Let dialogue boxes, choice text, and interface elements appear with refined timing and move smoothly between the two states. Keep the emotional tone intimate and suggestive but restrained. Do not add a cut between the supplied frames; generate only the performance, interface motion, light, and sound needed to connect them naturally.Replace the subject and reference roles first. Change camera, timing, and sound one variable at a time.